Adobe bills its newest Web design software, codenamed Muse, as coding-free site creation for InDesign and Illustrator users. And as far as the interface goes, the development team did a good job mimicking what it could from those applications using the lighter weight, far less mature AIR programming platform. But as I see it, in a market glutted with site creation tools for all levels of sophistication and budget, Muse looks like Adobe's first real chance to wrest designers away from using tools like Photoshop for designing and prototyping sites. However you plan to use Muse, it needs a … Read more
Anonymous has apparently made good on a promise to wreak havoc on the Web site of the Bay Area Rapid Transit System today, although not exactly as planned.
Earlier, the amorphous collective had threatened to take Bart.gov offline for six hours today, or twice the amount of time BART managers took cell phone service offline at some BART stations Thursday night in order to head off a planned protest then. The distributed denial of service (DDoS) attack was supposed to begin at noon pacific time, according to a release from Anonymous.
As of 30 minutes past noon, the BART … Read more
Hacktivist group Anonymous says it will take the Web site of the Bay Area Rapid Transit (BART) system off line later today for six hours while also inundating BART fax lines and e-mail accounts. A press release published online detailing the group's plans says the actions are in retaliation for BART's unilateral shutdown of cell phone service Thursday night at some BART stations to prevent another planned protest.
There comes a point when social networking becomes an anti-social game.
Talking of games, here's Charles Louboutin. You might think of him as something to do with shoes. Or you might think of him as Game (formerly The Game), a rapper who, um, has a new album coming out.
Louboutin isn't his real name. That's Jayceon Terrell Taylor. But he likes to be called Louboutin because "it's the red bottom." Oh, ask your nearest fashion queen.
Now that the initial excitement about Google+ (among those of nerdist disposition, at least) has subsided, one wonders whether real people have come to enjoy its environs.
Is there a disaffected Facebook-loathing underclass, ready to riot against the rule of Zuckerberg? Is there a subsection of humanity that is craving its own virtual space in order to meet its own kind of virtual friends?
I am grateful to GeekWire for offering something of a +1 to a piece of research by Experian Hitwise. This study attempts to analyze where Google+ might have gained sway.
Google will start to populate individual users' search results with posts that have been shared publicly by their connections on Google+, the company said Friday.
The new feature, which works only when users are signed in to their Google accounts, aims to tailor results to individual tastes. The idea is if a user posts a note on Google+ about a link--be it to a restaurant's Web site, a news story, or a retail store's site--their Google+ connections are going to be more likely to want to see that site as well.
Select Netflix members have been getting a new tab labeled "Just For Kids" in the main menu of the Netflix Web site, according to a GigaOm post.
When clicked, the tab opens a sliding bar of characters from a number of kid-friendly sources, including Nickelodeon and Disney, GigaOm explains. A click on one of those characters opens up a new page with access to TV shows and films starring that character. "Each episode is previewed with a screenshot," the post says, "and there is barely any text at all. Everything is optimized for instant playback … Read more
Facebook wants to be a part of everything we do on the Web. The company's philosophy is that the Internet is more fun when it's shared. In some ways social networks are like parties that never end. The problem is, we can't be sure who else Facebook has invited to the party, and whether these unknown guests can be trusted.
This week there was a minor dust-up about our friends' phone numbers being exposed to strangers. On Wednesday the official Facebook page explained that the feature has been in place for some time and does not publish … Read more
As we move further past the one-year anniversary of the first 3D TV sets launched in the U.S., it's clear 3D hasn't leapt to the forefront of consumer technology market. But it hasn't fallen completely into the background, either.
The recent announcement by Nintendo that it would dramatically cut the price of the Nintendo 3DS could be seen as another tough break for 3D products. In fact, Nintendo's newest handheld gaming system overcame two of the most commonly cited objections for 3D--high prices for hardware and the need to wear glasses.
Indeed, the most recent results of NPD's 3D 360° Monitor indicate that the 3DS helped raise the profile of handheld video games to become one of the most recognized 3D product categories.
As is the case with stereoscopy itself, though, there may be more to this picture than meets the eye. For example, Nintendo has traditionally priced significantly below its primary competitor, Sony, in both the home- and portable-console markets. The news that the forthcoming PlayStation Vita would debut at the 3DS' launch price of around $250 might have caused Nintendo to rethink what it charged.
Furthermore, Nintendo continues to contend with increasing gaming activity on the iPhone and other smartphone platforms, as well as a on a host of powerful tablets now vying for consumers' game-playing time.
There are other instances where the impact of 3D is difficult to ascertain. The arrival of "passive 3D" systems from LG and Vizio competing with "active 3D" systems from Sony, Samsung, and Panasonic has set off dueling marketplace claims regarding technical superiority and customer preference. … Read more
Quick response, or QR codes aren't being ignored so much after all.
Approximately 14 million U.S. mobile users in the U.S. used their smartphones to scan QR codes in the month of June 2011 alone, according to a new report from ComScore.
Here are the highlights of the majority numbers from different demographics in the survey: 14 million equates to 6.2 percent of the total U.S. mobile audience 60.5 percent of that audience was male 53.4 percent of that audience were between the ages of 18 and 34 36.1 percent of that … Read more