Dreamcast Visual Memory Unit (1999)
Sega's solution, though, was not plain and boring memory cards, but "visual" memory units. These added miniaturized game controls and a small LCD screen. This secondary screen could then be programmed to be utilized in games.
One of the most innovative uses for this was in sports games, where players could cycle through plays without the other person in the room seeing what they were choosing. Some developers also created mini games that could be played right on the unit, then transferred back to the games to enable new features, or extend the player's progress.
September 8, 2009 4:00 AM PDT
Photo by: Dave Lowensohn
| Caption by: Josh Lowensohn
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