There were already several other endless runners in the App Store when Temple Run first launched in August 2011. But none had the cartoonlike graphics, 3D environments, and overall polish that Temple Run had. Simple swipe controls meant anyone could pick it up and play a game, but the increasing difficulty and speed, along with the need to go for a high score are what kept people coming back for more.
Now there are tons of 3D running games available, but none probably would have flourished if Temple Run hadn't paved the way.
July 10, 2013 12:01 AM PDT
Photo by: Screenshot by CNET
| Caption by: James Martin
Conversation powered by Livefyre