Version: 2008
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Images: The art of 'Spore' prototypes

September 5, 2008 2:29 PM PDT

Spore prototype lead programmer Jason Shankel said he was most proud of "GonzagoGL" because "it was a real validation of the (prototype) process, and it was confirmed when our gameplay development teams were able to hit the ground running when we entered full production" on Spore.

Photo by Electronic Arts/Maxis

Caption by Daniel Terdiman

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