The graphical upscale in FFVII
Because of the hardware constraints of the era, Square Enix wasn't able to achieve an even distribution of the otherwise groundbreaking 3D graphics in its 1998 Final Fantasy release.
That meant that only during in-game combat (a core component of the title, separate from exploration and regular plot cut-scenes) were the graphics slightly better than the "low-poly" style Baldwin emulated with his 3D-printed figures.
August 16, 2013 11:28 AM PDT
Photo by: Square Enix
| Caption by: Nick Statt
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