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Xbox 360 in a league of its own
October 11, 2005 -
Xbox 360 to hit shelves before Thanksgiving
September 14, 2005
The Xbox 360 Controller for Windows will work with the upcoming Xbox 360 console, as well as with computers that have the Windows XP operating system.
"Gamers can simply unplug their controller from their Xbox 360 system and plug it into their Windows XP-based PC," Chris Donahue, director of Windows gaming at Microsoft, said in a statement. "This is a great breakthrough for the gaming industry as we make it easier for developers to create multiplatform titles."
The controller features a new design meant to improve ergonomics. It also offers "force feedback vibration support" and a button layout.
The controller sold on its own will include a driver for XP-based computers. The controller that will be sold with the Xbox 360 console will also work on PCs after people download the driver from Microsoft. The controller has a 9-foot breakaway cable that plugs into a USB port.
The device is available in North America for $39 and will be released soon in Europe and Asia, the company said.
The Xbox 360 is scheduled to debut before Thanksgiving.
See more CNET content tagged:
Xbox 360,
Microsoft Xbox,
controller,
console,
Microsoft Corp.





You can get the driver here:
http://redcl0ud.com/xbcd.html
I still plan to buy the PS3 though!
You can get the driver here:
http://redcl0ud.com/xbcd.html
I still plan to buy the PS3 though!
...and the interviewer should have immediately followed with:
"So by this reasoning, switching to the Power CPU, has made it the substantially more difficult for game developers to create multiplatform titles?"
- Well in that case...
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by aabcdefghij987654321
October 19, 2005 12:15 PM PDT
- "This is a great breakthrough for the gaming industry as we make it easier for developers to create multiplatform titles."
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Reply to this comment
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- Why?
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by Andrew J Glina
October 21, 2005 11:08 PM PDT
- It is not like the developers are using Assembly. They will be using a language similar to C++ with APIs similar to DirectX. Of bigger concern to developers is the number of cores, not the CPU itself.
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(12 Comments)...and the interviewer should have immediately followed with:
"So by this reasoning, switching to the Power CPU, has made it the substantially more difficult for game developers to create multiplatform titles?"