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October 19, 2005 9:08 AM PDT

Xbox 360 controller to work with PCs too

  • 12 comments
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Microsoft on Wednesday released a new controller for its upcoming Xbox 360 device which also works with PCs.

The Xbox 360 Controller for Windows will work with the upcoming Xbox 360 console, as well as with computers that have the Windows XP operating system.

Xbox 360 controller

"Gamers can simply unplug their controller from their Xbox 360 system and plug it into their Windows XP-based PC," Chris Donahue, director of Windows gaming at Microsoft, said in a statement. "This is a great breakthrough for the gaming industry as we make it easier for developers to create multiplatform titles."

The controller features a new design meant to improve ergonomics. It also offers "force feedback vibration support" and a button layout.

The controller sold on its own will include a driver for XP-based computers. The controller that will be sold with the Xbox 360 console will also work on PCs after people download the driver from Microsoft. The controller has a 9-foot breakaway cable that plugs into a USB port.

The device is available in North America for $39 and will be released soon in Europe and Asia, the company said.

The Xbox 360 is scheduled to debut before Thanksgiving.

See more CNET content tagged:
Xbox 360, Microsoft Xbox, controller, console, Microsoft Corp.

Add a Comment (Log in or register) (12 Comments)
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Wow!
by mycbrad October 19, 2005 10:30 AM PDT
It includes a button layout? That's a great new feature! Neato!!!
Reply to this comment
Wow!
by mycbrad October 19, 2005 10:30 AM PDT
It includes a button layout? That's a great new feature! Neato!!!
Reply to this comment
What about the wireless controller?
by October 19, 2005 11:45 AM PDT
Don't tell me the people dishing out more money for the $400 package are going to get screwed.
Reply to this comment
What about the wireless controller?
by October 19, 2005 11:45 AM PDT
Don't tell me the people dishing out more money for the $400 package are going to get screwed.
Reply to this comment
This is not new
by October 19, 2005 11:50 AM PDT
I've been using my Xbox controller on my PC for quite a while now. The xbox controller is really a USB controller with a different connector.

You can get the driver here:
http://redcl0ud.com/xbcd.html
Reply to this comment
Perhaps
by Andrew J Glina October 21, 2005 11:17 PM PDT
But it is the first time that an official console controller for a console was designed to work on a PC platform. It has been possible to convert many controllers, but this is the first time (to my knowledge) that it could be done with zero work, risk or expense.

I still plan to buy the PS3 though!
This is not new
by October 19, 2005 11:50 AM PDT
I've been using my Xbox controller on my PC for quite a while now. The xbox controller is really a USB controller with a different connector.

You can get the driver here:
http://redcl0ud.com/xbcd.html
Reply to this comment
Perhaps
by Andrew J Glina October 21, 2005 11:17 PM PDT
But it is the first time that an official console controller for a console was designed to work on a PC platform. It has been possible to convert many controllers, but this is the first time (to my knowledge) that it could be done with zero work, risk or expense.

I still plan to buy the PS3 though!
Well in that case...
by aabcdefghij987654321 October 19, 2005 12:15 PM PDT
"This is a great breakthrough for the gaming industry as we make it easier for developers to create multiplatform titles."

...and the interviewer should have immediately followed with:

"So by this reasoning, switching to the Power CPU, has made it the substantially more difficult for game developers to create multiplatform titles?"
Reply to this comment
Why?
by Andrew J Glina October 21, 2005 11:08 PM PDT
It is not like the developers are using Assembly. They will be using a language similar to C++ with APIs similar to DirectX. Of bigger concern to developers is the number of cores, not the CPU itself.
Well in that case...
by aabcdefghij987654321 October 19, 2005 12:15 PM PDT
"This is a great breakthrough for the gaming industry as we make it easier for developers to create multiplatform titles."

...and the interviewer should have immediately followed with:

"So by this reasoning, switching to the Power CPU, has made it the substantially more difficult for game developers to create multiplatform titles?"
Reply to this comment
Why?
by Andrew J Glina October 21, 2005 11:08 PM PDT
It is not like the developers are using Assembly. They will be using a language similar to C++ with APIs similar to DirectX. Of bigger concern to developers is the number of cores, not the CPU itself.
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