Microsoft could lose as much as $2 billion on
Xbox--potentially selling the game console at a loss for three years or
more--before breaking even in fiscal 2005, according to a Merrill Lynch
report released Tuesday.
"Ironically, the more units sold in the early years, the greater the
losses," Merrill Lynch analyst Henry Blodget said in the report.
The expected losses represent a standard practice in the video game industry
of relying on income from software sales and licensing to subsidize
hardware costs. The practice helped drive Sega out of the hardware business
earlier this year because the company could no longer come up with money to
cover losses associated with production of its Dreamcast console.
Subsidies for the Xbox, set to launch this fall, are expected to be unusually
large because of the huge investment required to move into a market with
established players Sony and Nintendo. Microsoft already has committed itself to spending $500 million on Xbox marketing. And production costs are expected to be an unusually high $375 per machine because of the console's advanced features, Blodget said in the report.
Blodget estimates Microsoft will "lose $125 on every Xbox console--and
that's before taking into account" sales, marketing and other administrative
costs.
IDC analyst Schelley Olhava said Blodget's estimate is roughly in line with
Sony's per-unit loss on its PlayStation 2 game console and may even be a bit
conservative, with much depending on the final consumer price tag Microsoft
settles on for the Xbox.
Microsoft has not set a price for the Xbox, but the price it can charge "will be
capped by competition from (PlayStation 2) and Nintendo," Blodget said.
Sony's PlayStation 2 sells for $300, and Nintendo's next-generation GameCube
is expected to sell for around $199 when it goes on sale late this year.
"They're definitely not going to go above $300," Olhava said of the Xbox's
price. "The worst-case scenario is it's going to $299. The best case is that
Microsoft drops the price down to $279, to undercut Sony a little."
Expected sales A Microsoft representative said Microsoft had not briefed Blodget on the Xbox but otherwise declined to comment on his report.
Blodget estimates Microsoft will sell 5 million Xbox units in fiscal
2002, peaking at 10 million in fiscal 2004. Microsoft's fiscal year runs
July 1 to June 30.
The more units Microsoft sells in the early years, the more money it
will lose, Blodget said.
But that's a typical pattern for video games, Olhava said. "If you look at
the historical pattern, it's a peak-and-valley situation," she said. "The
cost of the hardware goes down as the life cycle of the platform wears down.
By the end of the life cycle, you're not selling much hardware but getting a
lot of money from software."
In a report released last year,
research firm IDC predicted that U.S. unit sales of video game consoles will
increase significantly over the next few years, while revenue will drop by
one-third, from $3.3 billion in 2001 to $2.3 billion in 2003.
The Xbox is Microsoft's response to Sony's PS2 as the Redmond, Wash.-based
software company looks to expand into the nearly $20 billion gaming market.
Sony and Nintendo combined make up about $11 billion of the market, reaping
operating income of around $2 billion annually, according to Merrill Lynch.
"The size of the market, along with its similarities to Microsoft's core PC
software business, make video games a compelling growth opportunity for
Microsoft," Blodget said.
Advanced hardware But Microsoft's challenges in breaking into the market are multifaceted, particularly given Sony's resounding success with the PlayStation, Blodget said.
With the popularity of the Game Boy portable and franchises such as Pokemon,
Nintendo holds a firm grip on the 7- to 12-year-old market. Sony's success
is greater with teenagers and adults, and the consumer giant relies heavily
on third-party games to drive console sales. Microsoft's business model will
more closely resemble Sony's.
Factors running in Microsoft's favor, Blodget said, include the advanced
hardware going into the Xbox, which will include a 733MHz Intel processor,
built-in support for broadband Internet content and other network
connections, an 8GB hard drive, and high-end video and audio processors.
Microsoft's reliance on familiar PC elements such as its own DirectX video
software and Intel processors are likely to make the console easier for software developers to
exploit, Blodget added. "The Xbox has what may be a more 'friendly'
development environment compared to Sony or Nintendo," Blodget wrote, "which
should help attract third-party developers."
But punching through Sony's success will be tough, Blodget added. Sony has
shipped more than 80 million units of the original PlayStation and 744
million games. Although tight supply is still hampering PS2 sales, Sony has
sold 8 million consoles since its launch last year.
"By the time Xbox is launched, there will be over 250 PS2 game titles
available and a likely PS2 installed base of nearly 20 million units,"
Blodget said. By contrast, Microsoft is expected to launch Xbox with about
20 games. "Since games drive console sales, this is critical," he said.
Blodget's ultimate prediction is that Xbox will emerge as a strong No. 2 or
No. 3 player in the video game market, although No. 1 is not out of the
question. "It is conceivable, of course, that Microsoft will topple Sony and
Nintendo in the games market the same way it did Apple in PCs and Lotus and
WordPerfect in office productivity suites," he said.
Olhava gave Microsoft a slightly better handicap, noting that the
first-mover advantage historically has not been a crash-proof barrier to
dominating the game industry.
"Nintendo and Sega both had a huge advantage over Sony at one point, and
Sony came in and blew the market away," she said. "Based on what I know, I
really think it's going to be Microsoft and Sony vying for No. 1, and it
could go back and forth a number of times."
Join the conversation
Comment replyThe posting of advertisements, profanity, or personal attacks is prohibited. Click here to review our Terms of Use.
Web giant is spending $120 million to beef up its Mountain View, Calif., headquarters, according to filings with the city reviewed by the San Jose Mercury News.
The Samsung Galaxy mini 2 S6500 could make its debut at the Mobile World Congress in Barcelona later this month, according to a leaked promotional image.
Tor's "obfsproxy" technology would make encrypted data look innocuous and let it dodge government censors. That could help citizens in Iran reach blocked sites as antigovernment protests reportedly loom.
MIT creates a simulation to celebrate the 50th anniversary of Spacewar. A relic of the early days of minicomputers, it was one of the first computer video games and set the stage for many others, including Asteroids.
George Lucas has just released his version of "Star Wars" in 3D, but c'mon--the guy believes Greedo shot first. Why not make your own Star Wars world? In the first installment of a Crave series, a crack team of crafters fight the power and turn paper bags into the Rebel Alliance's Admiral Ackbar. It's a sack!
Join the conversation